Publikationen, an denen er mitarbeitet MIGUEL ÁNGEL CONDE GONZÁLEZ (57)

2024

  1. Aplicaciones empresariales en el aula: experiencia educativa con GitHub Classroom

    Innovación docente en la Universidad de León (Servicio de Publicaciones), pp. 373-380

  2. Exploring the Use of LLMs for Teaching AI and Robotics Concepts at a Master’s Degree

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2023

  1. Haptic Zoom: An Interaction Model for Desktop Haptic Devices with Limited Workspace

    International Journal of Human-Computer Interaction, Vol. 39, Núm. 4, pp. 851-862

2021

  1. Evaluación de la aplicación de robots y dispositivos físicos para la integración de STEAM y el desarrollo de pensamiento computacional

    Innovaciones docentes en tiempos de pandemia. Actas del VI congreso internacional sobre aprendizaje, innovación y cooperación, CINAIC 2021

  2. Fostering STEAM through challenge-based learning, robotics, and physical devices: A systematic mapping literature review

    Computer Applications in Engineering Education, Vol. 29, Núm. 1, pp. 46-65

  3. Integrating supercomputing clusters into education: a case study in biotechnology

    Journal of Supercomputing, Vol. 77, Núm. 3, pp. 2302-2325

  4. Perceptions About Availabilityof Technological Resources and Training Needs: a Gender Perspective Based on Supercomputing-Related Courses

    Organizational Engineering in Industry 4.0

  5. RoboSTEAM project the pilot phases

    ACM International Conference Proceeding Series

2020

  1. A Learning Analytics tool for the analysis of students' Telegram messages in the context of teamwork virtual activities

    ACM International Conference Proceeding Series

  2. Academic success assessment through version control systems

    Applied Sciences (Switzerland), Vol. 10, Núm. 4

  3. Adaption of RoboSTEAM Project to the Pandemic Situation

    ACM International Conference Proceeding Series

  4. Analysing the Computational Competences Acquired by K-12 Students When Lectured by Robotic and Human Teachers: Can a Robot Teach Computational Principles to Pre-university Students?

    International Journal of Social Robotics, Vol. 12, Núm. 5, pp. 1009-1019

  5. Evaluación del resultado académico de los estudiantes a partir del análisis del uso de los Sistemas de Control de Versiones

    RIED: revista iberoamericana de educación a distancia, Vol. 23, Núm. 2, pp. 127-145

  6. Exchanging Challenge Based Learning Experiences in the Context of RoboSTEAM Erasmus+ Project

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  7. RoboSTEAM project systematic mapping: Challenge based learning and robotics

    IEEE Global Engineering Education Conference, EDUCON