Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school

  1. Sipone, S.
  2. Abella, V.
  3. Rojo, M.
  4. Moura, J.L.
Aldizkaria:
Education and Information Technologies

ISSN: 1573-7608 1360-2357

Argitalpen urtea: 2023

Alea: 28

Zenbakia: 12

Orrialdeak: 16177-16200

Mota: Artikulua

DOI: 10.1007/S10639-023-11851-0 GOOGLE SCHOLAR lock_openSarbide irekia editor

Garapen Iraunkorreko Helburuak