Learning systems through haptic simulatorsA domain expertise approach
- Gonzalo Esteban Costales
- Camino Fernández
- Miguel Ángel Conde González
- Vicente Matellán Olivera
ISSN: 0949-149X
Year of publication: 2015
Volume: 31
Issue: 3
Pages: 726-735
Type: Article
More publications in: The International journal of engineering education
Metrics
Cited by
- Dialnet Metrics Cited by: 1 (30-05-2023)
JCR (Journal Impact Factor)
- Year 2015
- Journal Impact Factor: 0.559
- Journal Impact Factor without self cites: 0.234
- Article influence score: 0.085
- Best Quartile: Q3
- Area: ENGINEERING, MULTIDISCIPLINARY Quartile: Q3 Rank in area: 61/85 (Ranking edition: SCIE)
- Area: EDUCATION, SCIENTIFIC DISCIPLINES Quartile: Q4 Rank in area: 31/40 (Ranking edition: SCIE)
SCImago Journal Rank
- Year 2015
- SJR Journal Impact: 0.465
- Best Quartile: Q1
- Area: Engineering (miscellaneous) Quartile: Q1 Rank in area: 110/658
- Area: Education Quartile: Q2 Rank in area: 397/1307
CIRC
- Social Sciences: B
Scopus CiteScore
- Year 2015
- CiteScore of the Journal : 1.6
- Area: Education Percentile: 66
- Area: Engineering (all) Percentile: 66
Abstract
Teaching and learning does not only imply transferring knowledge, but also experience. And there is a special kind ofexperience that involves the use of hand skills and both visual-spatial and bodily-kinesthetic intelligence. One possiblesolution involves the use of knowledge-based systems to transmit expertise through virtual reality simulators. Thesesimulators have to include the sense of touch, so haptic devices are needed. They have also to act as teaching/learning toolswhose goal is to improve students’ performance, so individual assessment is a vital characteristic. In order to fulfil theserequirements, a framework and the associated methodology for building haptic simulators as learning objects is proposed.The use of this frameworkreduces the time to develop haptic simulators by using software engineering and including expertknowledge as the core of the system. There are two main actors, besides the user, involved in the development of every newsimulator: the expert and the engineer. The expert brings the knowledge to be included in the simulator. The engineer is incharge of building the system using the framework as foundation. The main fields where haptics are being used areengineering and surgery. A proof of concept on surgery is included bringing together engineering and surgery.